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Bud Cahoon, General Manager
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GHIN: Golf Handicap and Information Network

USGA Golf Etiquette 101

Test Your Knowledge of the Rules of Golf

Rule of the Day

Golf Games


printMeListed below are the active games identified with our league. Click on the printer image to print a copy of the games.

Title Description
Fours Have It

Total only par 4's NET.

Go Low

Net score on front 9. Gross score on back 9. 

Good, Bad, and Ugly

Using teams of 3 players, use the best GROSS score and the worst NET score for each hole and total. (Keep individual score count and at the end choose the Good, Bad, and Ugly.)

Gross & Net

Total Gross & Total Net  

Guess Your Score

At sign-in, predict gross score.  Winner(s) is closest to actual score without going over. 

Hardest Holes

 HARDEST HOLES
Total the gross scores of the nine hardest holes on the golf course (based on handicap stroke allocations on
scorecard), then subtract 50% of handicap

Hate 'Em

Choose three of your hated holes before the round starts write down a par on each. A stipulation that applies is that the three holes must be comprised of one par 3, one par 4 and one par 5. Played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes)

Honest Jane

When signing in for game on Thursday, player predicts their GROSS score.  After 18 holes, the player(s) who come closest to their predicted score without going over wins.

Lagging

Once all balls are on green and before putts are made,

  • ball closest to hole receives 3 points;
  • second closest receives 2 points;
  • third closest receives 1 points
Las Vegas Scramble

A 4-person teams that is a variation of a regular scramble and involves the use of a 6-sided die. On each hole during the round, a roll of the die is used to determine which team member's drive(s) will be used on that hole.

Before the round begins, team members randomly assign each member a number from one through four.

Then the players tee off, each member of the team playing his or her drive. But here's the twist: After the drives are all played, one player from each team rolls a 6-sided die. The number that comes up determines which drive the team has to use.

If the die shows "2," for example, then Player 2's drive must be used by the team — the other golfers pick up their balls, move them to the location of Player 2's ball, and all play from that spot.

But, you say, teams are using a 6-sided die and there are only four golfers per times. In the event that a team rolls either a five or a six on the 6-sided die, standard rules of scramble apply: pick the one best drive and use that for the team's second stroke.

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Displaying 31 thru 40 of 90 games.. To view more click on the links above.