Title | Description |
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6-6-6 |
666 tournament is being played where Four-Ball is played on the first 6 holes, alternate shot on the second stretch of 6 holes, and scramble on the final stretch of 6 holes |
Aces Wild |
ACES WILD |
Against All Odds |
Total NET of all odd numbered holes wins the game. (1,3,5,7,9,11,13,15,17) |
Arizona Shuffle |
3 PERSONS TEAMS Par-3 holes, one low ball counts as the team score; Par-4 holes, two low balls are combined for the team score; Par-5 holes; three low balls are combined for the team scores. |
Awesome Threesome |
Each player selects their best three (net) pars 3 holes, best three par 4 hole; best three par 5 holes. |
Battle of the Sexes |
This is strictly a charity tournament to raise money for a local tournament. There will be two teams, a men's team and a women's team net score. Even through a foursome may consist of two men and two ladies they are NOT a team. It is a best net ball for a two "man" team. After the scorecards are turned in, the nine lowest team scores will be totaled one for the men's team and one for the ladies team. The team with the total lowest score will be deemed the winner of the "Battle Of The Sexes". |
Beat The Pro |
A Pro will play with us and members will attempt to beat the Pro using their handicap. |
Best Ball |
Best ball can be played using 2-, 3- or 4-person teams. Each player on the team plays his or her own golf ball throughout the round, and on each hole the low score - or "best ball" - of the group serves as the team score. For example: On the first hole, Player A gets a 5, B gets a 4, C gets a 6, D gets a 6, so the team score for that hole is 4, because the low score of the group was B's 4. |
Bingo, Bango, Bongo |
1 point - Bingo to player(s) whose tee shots lands on fairway Player with most points win. |
Birdie Bash |
BIRDIE BASH |
Black Cats Vs Witches |
players will be split in two teams; Black Cats and Witches; It will be played as a scramble. The team with the lowest total net scores win! |
Blind Partners |
Play 18-hole stroke play. Partners will be drawn after play. Both handicaps are used. |
Choose Your Best 2's |
Players choose their two best par 3s, par 4s, and par 5s for NET score. |
Choose Your Best 3's |
Choose (3) Par 3's - (3) Par 4's - (3) Par 5's for your NET Score. |
Closest To The Pin Par 3's |
Closest drive to the pin on all Par 3's. No dots on scorecards |
Color War! |
Color War: Registered players are asked in advance to wear something of a specific color. Foursomes are organized so that each includes one of 4 different color assignments. The total net score of all players wearing the same color rather than that of the assigned foursomes determines who wins and places |
Consecutive Nines |
Choose any nine holes in a row, and subtract half your handicap. (For example, you may use holes 1 thru 9, 2 thru 10, 3 thru 11, 4 thru 12 and so forth up to 10 thru 18.) |
Crazy 8 |
Total Net scores on Par 3's and Par 5's |
Criss Cross |
Front 9 holes are paired up with the corresponding Back 9 hole. In other words, think of No. 1 and No. 10 as a pair, No. 2 and No. 11, No. 3 and No. 12, and so on up to No. 9 and No. 18. Following the round, compare the scores you recorded on No. 1 and No. 10 and circle the lower of the two. Compare No. 2 and No. 11 and circle the lower of the two, and so on through No. 9 and No. 18. Then add up the 9 holes you've circled for your total score. |
David & Goliath |
DAVID & GOLIATH |
Devil Ball |
Teams of 3 or 4. Rotate devil ball on each hole. On each hole, two scores are combined to create one team score. One of those scores is from the person playing the "devil ball. The two scores are added together for the team score. If the devil ball is lost, use another ball and identify it as the devil ball. Dots on scorecards |
Double Down |
Choose lowest net score from either front or back nine and then double that score. |
Easy Peasy |
Net scores count from the nine easiest holes (3,7,8,9,10,11,14,15,17). Low net wins. |
Eclectic Round 1 |
A multi-round golf tournament that results in one 18-hole score per player. Eclectics work this way: Participants play 2 rounds (June 8 and June 15). Each participant will receive individual scorecards, first row record June 8 score, second row to record June 15 scores and a third row to record your Best Ball for each hole, producing an 18-hole score. Example: There are two rounds; on June 8, the golfer makes a 6 on hole No. 1; June 15 the golfer makes a 7, that golfer's Best Ball score for the first hole is a 6. |
Eclectic Round 2 |
A multi-round golf tournament that results in one 18-hole score per player. Eclectics work this way: Participants play 2 rounds (June 8 and June 15). Each participant will receive individual scorecards, first row record June 8 score, second row to record June 15 scores and a third row to record your Best Ball for each hole, producing an 18-hole score. Example: There are two rounds; on June 8, the golfer makes a 6 on hole No. 1; June 15 the golfer makes a 7, that golfer's Best Ball score for the first hole is a 6. |
Eliminate |
3-person teams must use one player’s net score, but only once in a three-hole rotation. |
Even Stevens |
Gross and net scores of all even holes. |
FEDEX Cup The North Trust – Pick Your Pro |
THE NORTHERN TRUST, the first event of the FedEx cup playoffs will be held August 5-11, 2019. At check in on August 8th, players will select a Pro playing in the FedEx Cup as their partner (We will have a list of the Pro’s playing in The Northern Trust to pick from. The players score will consist of their NET score on August 8 and the Pro they selected as their partner on the final round on August 11. If your PRO does not make the cut during the weekend neither do you! Pick carefully! |
Flag Day |
Is a competition format in which golfers begin the round with an allotment of strokes, then play the course until their strokes run out. The game gets its name from the fact that little flags are usually given to competitors to stick in the ground at the point at which their final shot is played. The golfer who stakes his flag the farthest around the course is the winner. Example: Your allotment is 75 strokes. You play the course until you hit your 75th shot, which, let's say, comes on the 16th fairway. That's where you plant your flag. If no other player's flag is planted beyond yours - say, on the 16th green or 17th tee box - you are the winner. We will use full course handicaps to determine the stroke allotment. A player with a handicap of 21, for example, receives 93 strokes on a par-72 course if full handicaps are used (72 plus 21). |
Forget the 5's |
Total of Par 3's & 4's - NET |
Fours Have It |
Total only par 4's NET. |
Go Low |
Net score on front 9. Gross score on back 9. |
Good, Bad, and Ugly |
Using teams of 3 players, use the best GROSS score and the worst NET score for each hole and total. (Keep individual score count and at the end choose the Good, Bad, and Ugly.) |
Gross & Net |
Total Gross & Total Net |
Guess Your Score |
At sign-in, predict gross score. Winner(s) is closest to actual score without going over. |
Hardest Holes |
HARDEST HOLES |
Hate 'Em |
Choose three of your hated holes before the round starts write down a par on each. A stipulation that applies is that the three holes must be comprised of one par 3, one par 4 and one par 5. Played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes) |
Honest Jane |
When signing in for game on Thursday, player predicts their GROSS score. After 18 holes, the player(s) who come closest to their predicted score without going over wins. |
Lagging |
Once all balls are on green and before putts are made,
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Las Vegas Scramble |
A 4-person teams that is a variation of a regular scramble and involves the use of a 6-sided die. On each hole during the round, a roll of the die is used to determine which team member's drive(s) will be used on that hole. Before the round begins, team members randomly assign each member a number from one through four. Then the players tee off, each member of the team playing his or her drive. But here's the twist: After the drives are all played, one player from each team rolls a 6-sided die. The number that comes up determines which drive the team has to use. If the die shows "2," for example, then Player 2's drive must be used by the team — the other golfers pick up their balls, move them to the location of Player 2's ball, and all play from that spot. But, you say, teams are using a 6-sided die and there are only four golfers per times. In the event that a team rolls either a five or a six on the 6-sided die, standard rules of scramble apply: pick the one best drive and use that for the team's second stroke. |
Lone Ranger |
The Lone Ranger is played with foursomes. Every hole, one player in that foursome is assigned to be the Lone Ranger. On the 1st hole, player in position 1 in the pairings will act as the Lone Ranger. On the 2nd hole, player in position 2 in the pairings will act as the Lone Ranger. On the 3rd, player in position 3. On the 4th, player in position 4. The cycle then repeats throughout the rest of the round. |
Low Gross/Low Net |
Total Gross & Total Net |
Low Putts |
Keep track of your putts throughout the round and total putts after 18 holes. Only strokes made on the green counts as a putting stroke. |
Luck Of The Draw |
LUCK OF THE DRAW |
Lucky 13! |
At the end of the round you will have circled 13 holes to count as your total NET score. The catch is after you complete each hole you must decide then if that hole will be counted as one of your 13 holes for your NET score. |
Match Play |
Match play is a scoring system for golf in which a player, or team, earns a point for each hole in which they have bested their opponents; this is as opposed to stroke play, in which the total number of strokes is counted over one or more rounds of 18 holes. |
Match Play - Chapman (NET) |
Chapman System: Also called Pinehurst System, in Chapman the two golfers on a team both hit drives. Then they switch balls - A plays B's drive, B plays A's drive - for the second shots. After that, they pick the one best ball and play the alternate shot into the hole. |
Match Play - Four Ball (NET) |
Four ball is the name of a golf format in which two golfers partner one another, each golfer playing his or her own golf ball throughout, and the lower of the partners' scores counting as the team score on each hole. |
Match Play - Foursome (NET) |
Foursomes: Foursomes matches pit 2-person teams against each other, with each team playing one ball, the two teammates alternating hitting the shots (so this format is often referred to as alternate shot). Example: Player A and Player B are partners. On the first hole, A tees off; B plays the second shot; A plays the third shot, and so on until the ball is holed. After both teams have completed the hole, the side with the lower total strokes wins the hole. |
Match Play - Greensomes (NET) |
In this format, both golfers on a team hit drives, they select the one best drive, then play alternate shot from there. |
Millionaire Golf |
Each player will be given $30,000,000 in genuine, bona fide, official BCLGA money and may parlay this amount into an untold amount playing the best golf of her life! |
Mulligan Stew |
One mulligan on any 9 holes with Low Gross & Low net. (can use anywhere except putts). |
Mutt & Jeff |
Add all par 3s (net) plus all par 5s (net). |
Nine lowest holes, 1/2 handicap |
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No Alibi |
Give yourself PAR on your 3 worst holes. |
No Putts |
Keep count of all players’ scores for 18 holes, BUT do not count putts in score for game. |
NUTTS |
NUTTS |
Odd & Evens |
ODD & EVEN |
OH, NO!!! OH, YES!!! |
Before tee off, choose any 2 par 5's, 2 par 3's and 5 par 4's for the game. You may not change holes after tee off. These 9 holes are your net score for the game. |
Ones |
Use only the scores fo the holes that begin with the letters O, N, E and S. (1, 6, 7, 8, 9, 11, 16, 17, 18). |
Par 3's |
Total of Par 3’s by Flight. |
Perfect Putts |
Total putts on all 18 holes. |
Pink Ball |
Each player in succession will play the PINK ball from tee to green. Rotate the PINK around team so that a different player uses it on each hole. Put the score for PINK Ball in the Pink Ball Score Box. If you lose the PINK ball, your team is out of the game; whoever returns the PINK Ball at the end of the game, will be counted in for the game. Keep your own individual 18 hole score to post. |
Points |
1 point for Bogey; 2 points for Par; 3 points for Birdie*Individuals with the most points after the round wins. |
Poker Hand - By Flight |
In golf's Poker, though, you are using your golf scores to build that Poker hand. And in Poker, you are building one hand from your front nine scores, and a second hand from your back nine scores. That means any group playing Poker gets to play it twice. 3-5-5-6-4-4-5-3-4 What poker hand can you build from that? You can build a full house, fours over threes (4-4-4-3-3). Note that you also had three 5s on your front nine, but low scores are better. Also note that in Poker, you are building five-card hands, which means four holes per nine aren't going to matter for the purposes of this betting game. If your group is playing Poker as a solo game (not in combination with any other games, and not betting on the actual total scores), then you can play aggressively on every hole knowing that four holes won't matter for the game. How do hands rank in the golf version of Poker? This is the heirarchy:
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Putt For Dough |
Chip-ins = 4 points |
Quick Draw Nine |
While players are on the course. the pro randomly chooses/draws any nine of the eighteen holes to be used for the game. When players finish, they add the scores for those nine holes and subtract half their handicap. |
Quota |
Your score on a hole earns you points in a quota tournament, and this is the most common way points are awarded: Bogeys - 1 point QUOTA FORMAT 1: EACH GOLFER BEGINS WITH POINTS AND TRIES TO BEAT 36 But every golfer begins with a certain amount of points. Start by determining your course handicap. Let's say your course handicap is 10; then 10 is your starting amount of points. You tee off No. 1 with 10 points. If you par the first hole, you earn 2 points, and now you're at 12. And so on. Let's say your course handicap is 24; then you begin with 24 points. If you double bogey the first hole, you earn no points and are still at 24. If you bogey the second hole, you earn one point and now have 25. (Remember, we're talking about gross scores, not net scores.) And so on. If you finish with 42 points, you beat the quota by six points, or +6. If you finish with 30 points, you finish at -6. Again, the golfer who, in this version, beats 36 points by the most is the winner. |
Red, White & Blue |
Play from Red tees on Par 5 holes; |
Scotch Golf |
Two golfers play as a team and alternate hitting the same golf ball. |
Scramble |
A scramble is where the team consists of two, three or four players. After each shot, the best of the shots is selected, and all players play from that spot (no more than 1 club length in a similar lie and no closer to the hole) until the ball is holed. One team score is recorded. |
Scramble - All The Way |
Best ball scramble all the way to the hole including putts. |
Scramble Step Aside |
Members of each 4-person team in the tournament play a scramble, but the golfer whose ball is chosen for each shot has to sit out the next stroke. |
Selective 9 |
Player chooses the front nine net total or the back nine net total for game. |
Shamble |
Pick best of tee balls and all players hit from that location, then play own ball from that point until holed out |
Solheim Match Four Ball |
Four-Ball: Four Ball is a Match pitting two teams of two players (a total of four balls being played, hence the name) against each other using best-ball scoring. |
Solheim Match Pratice Round |
In preparation for our upcoming Solheim Match play game we will play a “practice†round of Match play. |
Solheim Match Singles |
Singles match play pits Player A against Player B, hole after hole. If Player A scores a 4 on the first hole while Player B records a 5, Player A wins the hole. In the Ryder Cup, ties are called "halves" and are not played off (each side scores a half-point for their team). |
Stableford |
Each player plays against the par of each hole and receives points according to how he scores in relation to par. The scoring system is as follows (net): Winners will be determined by a Simple Points System. Players’ handicaps will be added to their total points to determine winners. Double Bogey = 1 point Bogey = 2 points Par = 3 points Birdie = 4 points Eagle = 5 points Double Eagle = 6 point |
Strike 3 |
Keep count of all players scores for 18 holes, at the end of the round each player gets to throw out 3 score of her choice. *The lowest net individual wins. |
SUCKER IN THE BUCKET |
SUCKER IN THE BUCKET |
Synchronized Swimming |
SYNCHRONIZED SWIMMING |
T''s & F's |
A T and F tournament counts only scores recorded on holes beginning with "T" or "F". |
T''s & S's |
A T and S tournament counts only scores recorded on holes beginning with "T" or "S." |
Team - 6-6-6 |
Teams count one low net on holes 1-6 two low nets hole 7-12 , three low nets 13-18 |
TGTN |
Total Gross & Total Net |
TGTN & PAT |
Total Gross & Total Net. PAT portion is a SURPRISE! |
Three Blind Mice |
Keep score of all players scores, once the scorecards are turned in the tournament organizers randomly draw three holes, everyone's scores on those three holes are thrown out. *The lowest net individual wins. |
Three, Two, One |
For team score. use best 3 scores on Par 3's, best 2 scores on Par 4's and best 1 score on Par 5's. Use individual's net score. |
throw out a par 3, a par 4 and a par 5 |
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Throw out hole on front, hole on back |
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Throw out three holes |
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Who's Your Partner? |
A simple game but one with a little intrigue. You simply play your 18-hole round and then after everyone has completed you randomly draw names to pair everyone up with another player. |
WIN, PLACE and SHOW |
WIN, PLACE and SHOW: On each hole, the player with the low net score wins 3 points, the second lowest wins 2 points, and the third lowest wins 1 point. Ties are allotted the same score. The overall winner is the one with the most points. |